
F8F4F1
Game Interface
For YOOM B2B
Role: Game interface Designer
Collaborators: Game Designers, 3D Designers, Product Managers
Platforms: PC & Web
Project Duration: 2 months
As a Product Designer, my role was pivotal in shaping the interface of the immersive game demo. Completed in just under two weeks, my contribution involved working closely with a team of talented 3D Game Designers. Our collective goal was to seamlessly integrate the interface design into the interactive gaming experience, transcending beyond a mere technical showcase.
This project ventured into the uncharted territories of 3D gaming realism. By targeting the exacting standards of double-A and triple-A game studios, we aimed to set a new benchmark in gaming, fusing advanced technology with unparalleled user engagement."
Goal
Achieve a flawless integration of YOOM videos into the game interface, enhancing the overall gaming experience without any disruption to gameplay flow or visual fidelity. By that, establish a new benchmark in 3D gaming realism and interface design, aiming to influence future design trends and standards within double-A and triple-A game studios.
The Brief
Player Perspective First person POV
Environment Cyberpunk City with Neon lights
Deliverables
3 weapons, 2 states each Confetti gun, Bubble gun, Fireworks grenade
Menu main, pause, instructions, exit
Overlay for full interface
Creative concept and mood board

Sketches & Prototyping
Based on the mood board and requirements I started sketching several options for the interface.
Final Prototype & Developer Handoff I created an extensive library of assets tailored specifically for the demo and concept brief, including icons, buttons, video elements, and interface components. This comprehensive asset library was essential for maintaining visual consistency throughout the game. Utilizing this library, I constructed a low-fidelity prototype that mirrored the envisioned final product, ensuring alignment with our design objectives and the overall creative vision.

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